Contents of the Super Start Package


Super Start Home         Internet Links

All files are stored as html files for reading.
The original files can be downloaded here.

Built-in Images

Upper Case Letters
Lower Case Letters
Upper And Lower Case Letters

Numbers
Symbols
Addition
Subtraction
Subtraction With No Negatives
Multiplication
Multiply No Duplication
Division
Division No Remainder

Files Included With Package

Text Files

Commands you might see in the text files:

scale(n); n is the scale factor by which font sizes will be divided.
See spell.txt for an example.

The back slash \ causes more than one line to be placed on the screen. See any of the states files for examples.

A double \\ displays a backslash.

prompt(); forces Super Start to use the words inside the parentheses for a prompt to the user when recording. See the phonics text files for examples.

track(); Track is used to determine the scale factors used by Super Start. The results are stored in track.dat

/ The forward slash designates a comment. A line might actually be a comment or a command you want to leave out temporarily.

DAYS.TXT View DAYS.TXT
MONTHS.TXT View MONTHS.TXT
NUMTO100.TXT View NUMTO100.TXT
PRES1.TXT View PRES1.TXT
PRES2.TXT View PRES2.TXT
SIGNERS.TXT View SIGNERS.TXT
SPELL.TXT View SPELL.TXT
STATES1.TXT View STATES1.TXT
STATES2.TXT View STATES2.TXT
STATES3.TXT View STATES3.TXT
STATES4.TXT View STATES4.TXT
STATES5.TXT View STATES5.TXT

The following 116 text files contain over 5000 phonetic keywords:
PHONA1.TXT short a View PHONA1.TXT
PHONA2.TXT long a View PHONA2.TXT
PHONB1.TXT normal b sound View PHONB1.TXT
PHONC1.TXT hard c sound = k View PHONC1.TXT
PHOND1.TXT normal d sound View PHOND1.TXT
PHONE1.TXT short e View PHONE1.TXT
PHONE2.TXT long e View PHONE2.TXT
PHONF1.TXT normal f sound View PHONF1.TXT
PHONG1.TXT hard g sound View PHONG1.TXT
PHONH1.TXT h as the first letter View PHONH1.TXT
PHONI1.TXT short i View PHONI1.TXT
PHONI2.TXT long i View PHONI2.TXT
PHONJ1.TXT normal j sound View PHONJ1.TXT
PHONK1.TXT normal k sound View PHONK1.TXT
PHONL1.TXT normal l sound View PHONL1.TXT
PHONM1.TXT normal m sound View PHONM1.TXT
PHONN1.TXT normal n sound View PHONN1.TXT
PHONO1.TXT short o View PHONO1.TXT
PHONO2.TXT long o View PHONO2.TXT
PHONO3.TXT o as in ton View PHONO3.TXT
PHONP1.TXT normal p sound View PHONP1.TXT
PHONR1.TXT normal r sound View PHONR1.TXT
PHONS1.TXT normal s sound View PHONS1.TXT
PHONT1.TXT normal t sound View PHONT1.TXT
PHONU1.TXT short u as in bus View PHONU1.TXT
PHONU2.TXT long u View PHONU2.TXT
PHONV1.TXT normal v sound View PHONV1.TXT
PHONW1.TXT normal w sound View PHONW1.TXT
PHONY1.TXT y at end of word sounding like long i View PHONY1.TXT
PHONY2.TXT y at the end that's silent and makes a long View PHONY2.TXT
PHONAI1.TXT ai pronounced like long a View PHONAI1.TXT
PHONAI2.TXT ai as in air -- short a View PHONAI2.TXT
PHONAL1.TXT al as in salt View PHONAL1.TXT
PHONALL1.TXT all as in all View PHONALL1.TXT
PHONAR1.TXT ar as in arc View PHONAR1.TXT
PHONAU1.TXT au as in haul View PHONAU1.TXT
PHONAW1.TXT aw as in saw View PHONAW1.TXT
PHONAY1.TXT ay with long i sound and ay with long a sound View PHONAY1.TXT
PHONBL1.TXT normal bl sound View PHONBL1.TXT
PHONBR1.TXT normal br sound View PHONBR1.TXT
PHONBS1.TXT bs pronounced like bz View PHONBS1.TXT
PHONBT1.TXT bt with silent b View PHONBT1.TXT
PHONCE1.TXT ce as in cell View PHONCE1.TXT
PHONCH1.TXT normal ch sound View PHONCH1.TXT
PHONCI1.TXT ci pronounced si as in acid View PHONCI1.TXT
PHONCK1.TXT ck sounding like k View PHONCK1.TXT
PHONCL1.TXT normal cl sound View PHONCL1.TXT
PHONCR1.TXT normal cr sound View PHONCR1.TXT
PHONDGE1.TXT dge pronounced like dj View PHONDGE1.TXT
PHONDR1.TXT normal dr sound View PHONDR1.TXT
PHONDS1.TXT ds pronounced like z View PHONDS1.TXT
PHONEA1.TXT ea with long e sound View PHONEA1.TXT
PHONEA2.TXT ea with short e sound View PHONEA2.TXT
PHONEAR1.TXT ear with ear or r sound View PHONEAR1.TXT
PHONED1.TXT ending ed sounding like d View PHONED1.TXT
PHONED2.TXT ending ed sounding like d View PHONED2.TXT
PHONED3.TXT ed pronounced like t View PHONED3.TXT
PHONEE1.TXT ee pronounced like long e View PHONEE1.TXT
PHONEIGH.TXT eigh as in eight View PHONEIGH.TXT
PHONER1.TXT er pronounced like r View PHONER1.TXT
PHONER2.TXT er pronounced like r View PHONER2.TXT
PHONEW1.TXT ew as in new View PHONEW1.TXT
PHONEX1.TXT ex as in extra View PHONEX1.TXT
PHONFL1.TXT fl View PHONFL1.TXT
PHONFR1.TXT fr View PHONFR1.TXT
PHONGE1.TXT ge pronounced like j View PHONGE1.TXT
PHONGH1.TXT silent gh and gh with sound of f View PHONGH1.TXT
PHONGL1.TXT gl View PHONGL1.TXT
PHONGR1.TXT gr View PHONGR1.TXT
PHONGS1.TXT gs pronounced like gz View PHONGS1.TXT
PHONIE1.TXT ie sounding like long i View PHONIE1.TXT
PHONIE2.TXT ie sounding like long e View PHONIE2.TXT
PHONIR1.TXT ir sounding like r View PHONIR1.TXT
PHONKN1.TXT kn with sound of n View PHONKN1.TXT
PHONMB1.TXT mb -- silent b as in comb View PHONMB1.TXT
PHONMS1.TXT ms pronounced like mz View PHONMS1.TXT
PHONNG1.TXT ng pronounced like ng View PHONNG1.TXT
PHONNGS1.TXT ngs pronounced like gz View PHONNGS1.TXT
PHONNK1.TXT nk View PHONNK1.TXT
PHONNS1.TXT ns pronounced like nz View PHONNS1.TXT
PHONOA1.TXT oa pronounced like long o View PHONOA1.TXT
PHONOE1.TXT oe pronounced like long o View PHONOE1.TXT
PHONOI1.TXT oi as in coin View PHONOI1.TXT
PHONOO1.TXT oo as in too View PHONOO1.TXT
PHONOO2.TXT oo as in took View PHONOO2.TXT
PHONOO3.TXT oo as in blood View PHONOO3.TXT
PHONOO4.TXT oo as in door View PHONOO4.TXT
PHONOO5.TXT oo as in wool View PHONOO5.TXT
PHONOR1.TXT or as in for View PHONOR1.TXT
PHONOU1.TXT ou as in found View PHONOU1.TXT
PHONOW1.TXT ow pronounced like long o View PHONOW1.TXT
PHONOW2.TXT ow sounding as in the word now View PHONOW2.TXT
PHONOY1.TXT oy as in boy View PHONOY1.TXT
PHONPH1.TXT ph that sounds like f View PHONPH1.TXT
PHONPL1.TXT pl as in place View PHONPL1.TXT
PHONPR1.TXT normal pr sound View PHONPR1.TXT
PHONQU1.TXT normal qu sound View PHONQU1.TXT
PHONSC1.TXT normal sc sound View PHONSC1.TXT
PHONSE1.TXT se as in choose or cause View PHONSE1.TXT
PHONSH1.TXT normal sh sound View PHONSH1.TXT
PHONSION.TXT ending sion sounding like shun View PHONSION.TXT
PHONSK1.TXT sk View PHONSK1.TXT
PHONSL1.TXT normal sl sound View PHONSL1.TXT
PHONSM1.TXT normal sm sound View PHONSM1.TXT
PHONSN1.TXT normal sn sound View PHONSN1.TXT
PHONSP1.TXT normal sp sound View PHONSP1.TXT
PHONSGHT.TXT sight words that should be made automatic View PHONSGHT.TXT
PHONSION.TXT ending sion sounding like shun View PHONSION.TXT
PHONSL1.TXT normal sl sound View PHONSL1.TXT
PHONSM1.TXT normal sm sound View PHONSM1.TXT
PHONSN1.TXT normal sn sound View PHONSN1.TXT
PHONSP1.TXT normal sp sound View PHONSP1.TXT
PHONTCH1.TXT tch pronounced like ch View PHONTCH1.TXT
PHONTH1.TXT normal th sound View PHONTH1.TXT
PHONTION.TXT tion = shun View PHONTION.TXT
PHONUE1.TXT ue as in argue View PHONUE1.TXT
PHONUR1.TXT ur pronounced r View PHONUR1.TXT
PHONWH1.TXT normal wh sound View PHONWH1.TXT
PHONWR1.TXT wr pronounced like r View PHONWR1.TXT

Script Files
There is not enough room to describe all of the commands in the script language. Read about them here then hit the back key.
CIRCLE.SCR View CIRCLE.SCR
HOUSE.SCR View HOUSE.SCR
RECTANG.SCR View RECTANG.SCR
SQUARE.SCR View SQUARE.SCR
TREE.SCR View TREE.SCR
TRIANGLE.SCR View TRIANGLE.SCR

These script files are included when test is downloaded.
BUGS.SCR View BUGS.SCR
BUGS2.SCR View BUGS2.SCR
GRID14.SCR View GRID14.SCR
GRID16.SCR View GRID16.SCR
GRID17.SCR View GRID17.SCR
GRID4.SCR View GRID4.SCR
GRID6.SCR View GRID6.SCR
SYM.SCR View SYM.SCR
ANIMATE.SCR View ANIMATE.SCR

List Files
GEOMET.LST View GEOMET.LST
ALL.LST View ALL.LST
LETTERS.LST View LETTERS.LST
MATH.LST View MATH.LST
NUM.LST View NUM.LST
SCR.LST View SCR.LST
SEQ1.LST View SEQ1.LST
SEQ10.LST View SEQ10.LST
SEQ11.LST View SEQ11.LST
SEQ12.LST View SEQ12.LST
SEQ13.LST View SEQ13.LST
SEQ2.LST View SEQ2.LST
SEQ3.LST View SEQ3.LST
SEQ4.LST View SEQ4.LST
SEQ5.LST View SEQ5.LST
SEQ6.LST View SEQ6.LST
SEQ7.LST View SEQ7.LST
SEQ8.LST View SEQ8.LST
SEQ9.LST View SEQ9.LST
SYMB.LST View SYMB.LST

These list files are included when test is downloaded.
GRID.LST View GRID.LST
LIST.LST View LIST.LST
LIST2.LST View LIST2.LST
LIST3.LST View LIST3.LST
LIST4.LST View LIST4.LST
TEST.LST View TEST.LST
TEST2.LST View TEST2.LST
TEST3.LST View TEST3.LST

There are several executable programs supplied with the software package. Except where noted, the syntax is simply the program name and the enter key. An asterisk to the left of the file name means it's to be used only with a Super Start board. You can view the source code for each if you wish.

WHATPORT: This one tries to find a port for a Super Start or Sound Blaster board and displays the results.
View WHATPORT.C

SWEEP: This one sends a sweep signal to the speaker.
View SWEEP.C     View SWEEP.H

FILEREP: This program will load the data from a sound file and repeatedly play it back until a key is pressed. Use the sinwav.snd file for testing, or one you record yourself. This is also handy for adjusting the tone controls on the special Super Start hardware. It also allows playing backwards and at different speeds. "Kids" get a kick out of that.
syntax: filerep filename [/b] [/sn]
The /b causes backwards playing. The /s is the speed switch. By itself, it causes double speed playing. Including a number for n causes a step size to be used of the size entered. The .snd extension is not needed for sound file names. If an extension is entered, it will be used, meaning you can play any kind of file you wish.

View FILEREP.C

RECORD: This records the file you indicate on the command line. It will end up as a ".snd" file. It's similar to the record routine used in Super Start except that it's not restricted to image-related files.
syntax: record filename (no extension needed)
View RECORD.C

PLAY: This program plays the sound file you enter on the command line. It's similar to the play routine in Super Start. No extension is needed for the filename. It accepts the FILEREP switches.
View PLAY.C

VGAVIEW and CGAVIEW:
These allow you to view sound files, or any other kind of file in a graphics format on the screen in vga or cga format.
View VGAVIEW.C     View CGAVIEW.C

CGAREP and VGAREP:
These are view programs with repetition.
View CGAREP.C     View VGAREP.C

All four of the viewer programs are followed on the command line with the name of the file to be viewed, including the extension.

The following can be used only with a Super Start board:

* TESTS: This program tests the basic and matrix switch inputs, the PPI ports and all channels of the analog to digital converter. The program has instructions built in. You will need a 26 and a 16 pin header connector with ribbon cables attached for the tests. The RS232 adapters for the back of a computer usually have the 16 along with a 10, and some disk drive cables use the 26s.
View TESTS.C

* OFFSET: This program allows the setting of the offset of the input amplifier. It's the same as what you get when you call for calibration from the main menu in Super Start.
View OFFSET.C

* DASIN: This one sends a sin wave to digital to analog converter 1 (IC5) and the power amplifier. Be sure to start it, and the other programs that produce an audio output, with the volume all the way down at first.
View DASIN.C

* DATST: This program sends 0 to 255 to both digital to analog converters
View DATST.C

* DATST2: This program sends a slow 1,2,4,8,16,32,64,128 sequence to both digital to analog converters
View DATST2.C

* RECECHO: This one plays back echos of what is recorded on the microphone. Kids and "kids" will probably like this one. To find out how easily the brain can be confused, try a tongue twister with this one.
View RECECHO.C

* SETDA: This allows you to enter a number from 0 to 255 to output to both digital to analog converters.
syntax: setda OR setda number
where number is the one you want sent - it will ask you what you want if you don't put one on the command line
View SETDA.C

* RECREP: This one is a little like rececho except it has no delay. It's a lot like running the mike signal straight to the output.
View RECREP.C

* SPEEDTST: Does a speed test to see how fast the computer you are working with is. Start the program then mark the time before you press enter. The program will tell you how many samples it's going through. Divide this by the number of seconds to see how many samples per second you are getting.
View SPEEDTST.C

Source Code Files

These are the main C, header and assembly source files obtained when the source is downloaded. As noted above, the files are actually stored as html files for viewing. The original files can be downloaded here.
SUPER.C View SUPER.C
MENUS.C View MENUS.C
GRAPHICS.C View GRAPHICS.C
RECPLAY.C View RECPLAY.C
UTILS.C View UTILS.C
RECPLA.ASM View RECPLA.ASM
SUPER.H View SUPER.H
MENUS.H View MENUS.H
RECPLAY.H View RECPLAY.H
SUPRPROT.H View SUPRPROT.H
SUPDEF.H View SUPDEF.H
SCREENS.H View SCREENS.H
GRPHVARI.H View GRPHVARI.H
UTILS.H View UTILS.H